Browsing All posts tagged under »UX«

The problem with Alexa skills

September 5, 2017

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I have a couple of Alexa and as everyone says they are great at streaming music, and for simple things such as the flash briefing. However there are now thousands of skills, which on the surface seems like a good thing,  and in many ways it is. However to you use a skill you need […]

Time and behaviour context for smart interface design (IX)

September 1, 2017

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So earlier so I was suggesting that interfaces need to be smarter and better at predicting what I want when,  and morphing themselves accordingly. I suggest that time of day is a simple way to consider how this might work. If you look at the graph below you can see that Facebook has peaks at […]

UX evolution as the user’s skills and needs improve over time.

September 1, 2017

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I’ve been thinking about the use of AI in apps and web sites. Currently there is a lot of effort going into the data science aspects, using AI to make sense, at a human scale, of the huge volumes of data. Separately there is a strong movement towards conversational interfaces where the AI is processing […]

Mobiles are changing the very way we think – Part 2

March 21, 2014

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 [eds note: This post is too long,  so here it is in 15 words: Digital Natives and Immigrants are very different in how they use mobiles so design accordingly.] In the previous entry on this subject we looked at how mobiles are changing the way we think. In summary: We are ever more reliant on external memory, provided by […]

Context Sensitive home screens really starting to deliver

February 4, 2014

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  I read this on the Verge and I though about how for the last 10 years the mobile phone UX people have been trying to solve this conundrum. So it would seem that the world is waking up to the fact that the home screen on a phone does not need to be static.I’ll not […]

Tappiness

January 3, 2013

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This is a great article on making the interface for a tablet website as finger friendly as possible. In short your average finger is 45 to 57 pixels wide,  so make link targets large enough, and separated with enough margin to avoid over crowding or multiple selection. make the text large enough to read ! (and I am not […]

Mobile Academy: Mental Models

October 31, 2012

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D3 User Mental Model &Framework This session is about getting the right design for your users. We will define the steps and building blocks needed for the user and system to com­plete the core tasks in the real world. Learn how to use Mind maps, Task break­down flow, IA blocks, Priya Prakash, Manuela Zavattaro 2/10, 6.30pm (Tues) The […]