Browsing All Posts published on »January, 2013«

Screen differences for mobile development

January 12, 2013

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Joe Rabin provided some very useful data,  and I thought it worth repeating. Joe has been a consultant and technical leader in the mobile space since at least the turn of the century, and is a the CTO of Sponge,  an agency dedicated to Mobile,  and by all accounts provides great service (I’m not a […]

Tariffs being sold with data as the prime and why phone subsidies are bad for you

January 12, 2013

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I see that t-Mobile USA have announced a couple of interesting things in the last few days. Firstly that they have a new tariff for $70 that is all you can eat data (unlimited for all intents) and bundled with that is unlimited voice and SMS (test) as well. Seems like a turn around that […]

so why are 3G phones poor on battery and why are 4G phones even worse !

January 10, 2013

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It’s a question I get asked from time to time,  why are 3G phones,  smartphones,  so rubbish with their battery life ? and now a days I also get asked if 4G will make it any better ? To understand this we need to think a little about how phones use their radio,  because simply […]

API Architecture for Mobile Usage

January 3, 2013

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  Often when designing an API it can be a bit of a “make it up as you go along” or to just follow the same old patterns from the usual integration cook books. However with access from external mobile devices you need to consider some extra things so here are a few  for you […]

Mobile OSs their technologies and links

January 3, 2013

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Here is a list of Mobile operating systems, their technologies supported and links to developer sites. Platform Language(s) Form Factor URL Notes Aliyun Java, C, C++ Smartphone developer.aliyun.com Not enough Market share in Europe Android Java, C, C++ Smartphone, Tablet, TV, Others Developer.android.com Dominant in market share, but with huge number of variants Bada C, […]

Tappiness

January 3, 2013

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This is a great article on making the interface for a tablet website as finger friendly as possible. In short your average finger is 45 to 57 pixels wide,  so make link targets large enough, and separated with enough margin to avoid over crowding or multiple selection. make the text large enough to read ! (and I am not […]

Simple rules for an enterprise app …

January 3, 2013

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  I was reading through IBM’s white paper “Capitalizing on mobile moments for Smarter Commerce“ and spotted this little Gem.  It’s not that it is a unique insight, or amazingly insightful,  but I think it is correct, short and a useful set of measures to apply,  so I thought hey this should be called out. Mobile moments are interactions with mobile […]